

The higher rank the turret is, the more energy will received in return. Turrents can also be sold in return for energy. For example: simply upgrading a turret to rank 2 may cost a mere 225 energy, but upgrading to a rank 5 can cost as much as 1100 energy. The more turrets are upgraded, the more energy will be required to spend. The colour show their function and/or what type of enemies they are often used for. Turrets (along with special abilities and power-ups) also follow another color system in their icons. Note that when turrets reach rank 3 and 5 their overall appearance and, in rare cases, abilities change. Turrets follow a color coded upgrading system.

Players also have the ability to upgrade turrets, increasing their stats with every upgrade. Some of the more powerful turrets that are unlocked later in the game cost more energy to make. Some turrets have a secondary category which may include or which gives them an extra advantage in tight situations. All turrets are classified into one of these three categories:, , and "Does not Attack". Building the right turret for the right job, chances of success greatly increase. Most levels are only available to playersĪlthough the More Trouble in Deep Space level of the Outer Rim is highlighted red, the fourth level Ruins is the boss stage.Įach turret has its strengths and weaknesses. Stages and levels in Republic Defender gradually increase in difficulty. Surviving all waves of droids with at least one life remaining will award victory. More powerful droids will take more lives, and if the lives are depleted to zero the game ends. The player has a total of twenty lives to begin with and they are depleted when droids reach their objective. There are a wide variety of offensive turrets at the player's disposal which can be created by trading in energy, and also utility turrets which can increase the amount of energy generated. To accomplish this the player can destroy the droids by building turrets along their path and using special abilities, which vary by stage. Players take the role of a Republic general with an overhead view of a battlefield, and must prevent several waves of droid from reaching one end from the other. It was one of the original mini-games in Clone Wars Adventures and is also one of the most popular. Republic Defender is a strategy mini-game in the tower defence vein.
